Custom Skins
Add your own customized skins into the skin changer system.
This is a feature for advanced users only. Expect no support for this feature.
Adding custom skins is easy if you're familiar with the process of navigating and finding assets in FModel along with the JSON data format.
Skins File
The configuration file for custom skins can be found in the Athenaware configuration directly. You can find this by clicking the 'folder' icon in the configuration tab, then go back a folder.
The folder is called UserSkins.json
. You may have to create it if it does not exist already.
Skin Object Properties
The following are the valid properties for a skin entry.
type
integer
6
name
string
Galaxy Cutlass
mesh
string
/Game/Models/Props/Weapons/wpn_sniper_rifle_xli_01_a.wpn_sniper_rifle_xli_01_a
material
string | null
/Game/Materials/Instances/Characters/Creatures/Cat/wil_cat_spec_cel_01/m_wil_cat_spec_cel_01.m_wil_cat_spec_cel_01
Skin Type IDs
To represent each weapon type, it has a corresponding ID which is used to define the weapon type in an entry.
Pistol
1
Blunderbuss
2
Eye of Reach
3
Double Barrel
4
Cutlass
6
Example
This example contains 'galaxy' skins.
Last updated
Was this helpful?